Phenderixâs Magic Evolved flings 400 new spells into your magical repertoire. You can expand your arcane arsenal with blood magic, druidic spells and all sorts of new stuff that can then be combined to create even more powerful results. Cast some lightning magic on someone you just soaked with water magic, for instance, and youâre going to do a bit more harm. You can even clone enemies, turn them into chickens or break the laws of time and space. Theyâre customisable, too! You can change how they look, and while that has no practical benefit, being a wizard is at least 50% showmanship.
Combat and magicPhenderix Magic EvolvedApocalypse â Magic of Skyrim
Apocalypse has fewer spells, but boy are they fun. And flashy! You can summon tornadoes and volcanoes, rip ghosts out of corpses and send them towards enemies or trap people in mystical prisons. The handiest, however, are often the more mundane spells, like being able to find gold veins or conjuring up spectral bridges that transport you across large gaps. OK, thatâs not mundane at all. The mod neatly slots into the game and feels like a natural extension of the existing magic system, but a lot more creative.
Wildcat/Smilodon â Combat of Skyrim
Wildcat and Smilodon are combat overhaul mods for Original Flavour Skyrim and Skyrim Special Edition respectively, both created by EnaiSiaion (they also made Apocalypse). There are some differences between the versions, but both improve combat AI and introduce attacks of opportunity and timed blocking. Generally, combat is faster and more deadly, with weapons dealing more damage. Itâs designed to be tinkered with, however, so donât just stick with the default settings if youâre finding them a bit too tricky.
VioLens â A Killmove Mod
VioLens lets you customise your killmoves, both melee and ranged, letting you decide how often they appear and what move each weapon triggers. You can create different profiles and tweak things like decapitations, slow motion, and what you see when youâre in first-person or third-person mode. If you want to give your fights some extra cinematic flair, this is a good way to go about it.
Pretty Combat Animations
Swap out the boring vanilla idle weapon animations for something a bit fancier. Pretty Combat Animations lets you pick from full animation sets that change what your character looks like when they run, walk and sneak while armed (or unarmed, if youâre just using your fists). Youâll look dangerous even when youâre just standing around.
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I strongly advise non-ModOrganizer users to take a look at step 5 before trying this, without the separated folder system of MO. this might be a bit cumbersome.
This step by step guide is obviously not set in stone, you can choose the options you want. I merely provided my choices to have a setup that works nicely together.
1. Install DSpSoB 1 0 Dawnguard
2. Install XP32 Maximum Skeleton Special Extended
3. Install Immersive Animations
4. Install Pretty Combat Animations
5a. Update the Pretty Combat Animations for Skyrim SE for ModOrganizer users
5b. Update the Pretty Combat Animations for Skyrim SE without ModOrganizer
6. Install 360 Walk and Run Plus
EDIT : Added the SSE NIF Optimizer steps
EDIT2 : Changed the order of step 1 and 2, to avoid overwrite issues with skeleton files
Edited by Khundiann, 09 September 2017 - 12:18 PM.
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About This File
(also onNexus)
Warning: Do not delete the skeleton_female.hkx Description
'XP32 Maximum Skeleton Extended 3'is a completely redone version of'XP32 Maximum Skeleton - XPMS'by xp32, for the 'HDT Physics Extension' and 'HDT Skinned Mesh Physics' and provides ingame customization features.
Requirement
(are installed BEFORE you install XPMSE3 and nothing overwrites XPMSE3 in general)
Two list of requirements for XPMSE3 one for people usingRacemenuand one for people usingEnchance Character EditVanilla
General:
SKSE 1.7.3or newer Realistic Ragdolls and Force 1.9or newer Fores New Idles in Skyrim 6.1or newer
RaceMenuusers:
RaceMenu 3.4.5or newer
Enchance Character EditVanilla users:
NetImmerse Override Standalone 3.4.4or newer
Automatic:
Install the mod with a mod manager that is capable of installing fomods such as Mod Organizer or Nexus Mod Manager. The installer will guide you through the installation and will provide you with information.
Manual:
Minimum required content have their folders tagged with (Recommened), if you install manually you consent that you are capable to figure out what options are needed to be set in the requirements for the mod.
Uninstallation (completely):
- Go to a remote location with no human NPCs who are using XPMSE3 near you - Unequip all your weapons - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - (Enchance Character EditVanilla) Set all style options in the MCM menu to default - Any data that is left in your savegame is needed for reinstallation and not harmful - Remove XPMSE3 from your mod manager Skeleton
Body and Phyics Support:
- Breast and Butt Physic [bBP] - Tender Breast and Butt Physic [TBBP] -HDT Physics Extension [HDT-PE] -HDT Skinned Mesh Physics [HDT-SMP]
Mods compatible with support:
-CITRUS -Deadly Mutilation -Dual Sheath Redux -HDT Dragon Tails -HDT Equipment(Well Fitted option only) -Nipple Magic(included style option and animations recommended) -Realistic Ragdolls & Force -SAM - Shape Atlas for Men -SOS - Schlongs of Skyrim -The Joy of Perspective -UN7B
Mods compatible without support:
-Aesthetic Bolt Quiver(included style option recommended, base mod still usable) -Enchance Character Edit(technical support dropped, incompatible with other mods)
Mods completely unsupported:
-HDT Equipment(everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
Monster Skeletons
Fixes:
- Fixes crashes caused by some monster skeletons - Fixes HDT problems caused by some monsters skeletons - XPMSE RaceMenu compatibilty, takes over changes from RaceMenu part to other transforming races like to Werewolf and Vampire Lords -Conflict with anyHDT Equipmenteveryone option based mod
XPMSE Plugin
XPMSE RaceMenu:
- The skeleton will be checked for the character in RaceMenu, if a character does not use an XPMSE3 compatible skeleton a notification will be shown and all features will be disabled - Weapon styles for miving weapons ingame, sliders are named 'Style', ex. 'Sword Style', 'Axe Style', 'Sword Style (Left)' - ScalePositionRotation sliders for weapons - Many body related sliders - SOSSAM related sliders - Female specific related sliders - Beast race specific related sliders - Custom racemenu categories ex. 'WEAPON' -> Weapon Sliders - Unified 3rd and 1st Person scaling -Extensible Follower Framework 4compatible for follower edits - NiOverride powered, for better support with other mods using NiOverride (NetImmerse mods can cause incompatibility problems)
XPMSE MCM:
- The skeleton will be checked for the player character, if the player character does not use an XPMSE3 compatible skeleton all features will be disabled - Enables user to change weapon styles if 'showracemenu' with RaceMenu is not an option for example if currently a Vampire or Enhanced Character Editvanilla user - Provides a information tab with version information
XPMSE Weapons:
Scale Module: - Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda. - Takes Weapon scale edits by RaceMenu to the sheathed weapon to the drawn Weapons - Disables itself whenEnchance Character Editis used Style Module: - Manages styles on Non-Player characters - ManagesArrowsBolts,BowsCrossbow,GreatswordsBattleaxeWarhammerandMagicstyles dynamically for fixing visual issues and seperating shared nodes - Manages Animations for added non default styles that need a changedArrows Draw,Bow Equip, Idle and Attack,GreatswordsBattleaxeWarhammer EquipandMagic Attack, Cast, Concentration, Cast, Idle, Movement and Sprintstyled animation dynamically and will overwrite any other mod trying to do so, too - Works withEnchance Character Editinstalled
Poses:
Currently supported Pose Mods: -FNIS Spells -Shape Atlas for Men Poses -Halo Poser S(recommended) -Halo Poser S MCM -Public Poser -Aloe Poses -GomaPeroPero Poses -Kinoko Poses -Lamir Poses -Brainsperm Poses -Oden Poses -Shocky's Creature and Human Poses esp files from these pose mods are not needed for the functionallity, only the registration withFores New Idles in Skyrim
XPMSE Lib:
- Provides functions commonly used in XPMSE3 based on NiOverride and FNIS for other modders - Provides skeleton checks for XPMSE3 Pretty Combat Animations Sse ModStyles (Weapon Positions) Styles avaiable from the XPMSERaceMenuPlugin and the MCM Menu.InRaceMenuthe 'All' sliders and in MCM the 'Non-Player' choices are setting the styles for any NPC that has no individually style set viaExtensible Follower Framework 4.
Axe:
0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama
Sword:
0: Default 1:1-Handed Swords on Backby xp32 2:SWP 1-Handed Swords on Backby Metal-Gear-Rex 3:FSM Swords turned edge upby fushimi 4:Dual Swords on left waistby Ayame 5:No More Dangling Swordsby Akakus
Download EViews 7 stable Free Software Cracked available for instant downloadOur cracked program for EViews 7 stable cracked + crack â key â serial â license download working on Windows and Mac.EViews 7 stable Cracked with crack key, serial, license for Pc & MacWe have a great offer for you forever: The Live Time Best Deal! Crack eviews 10 mac.
Dagger:
0: Default 1:Daggers on Back Hipby xp32 2:Daggers on the Anklesby Metal-Gear-Rex
Two-Handed (Greatsword and BattleaxeWarhammer):
0: Default 1:SWP Two-Handed Weapons on Backby Metal-Gear-Rex 2:FSM Two-Handed turned and on waistby fushimi
Bow:
0: Default 1:Frostfall Bowby Chesko 2:Reversed Better Bowsby Messes With Wolves 3:FSM Turn Bowby fushimi
Arrow Quiver:
0: Default 1:Frostfall Quiverby Chesko 2:Frostfall Quiverby xp32
Crossbow:
0: Default 1:Frostfall Bowby Chesko
Bolt Quiver:
0: Default 1:Frostfall Quiverby Chesko 2:Left Hip Boltby xp32 3:Experimental Hip Boltby xp32 4:Aesthetic Bolt Quiverby IsharaMeradin
Magic:
0: Default 1:Nipple Magicby ElPsyCongroo
Shout:
0: Default 1:Schlong Shoutby ElPsyCongroo
Endorse those authors' mods, show your support!
Credits
XPMSE2 Authors:
- Groovtma: 'XP32 Maximum Skeleton Extended' author, 'XP32 Maximum Skeleton - XPMS' maintainer - Skulltyrant: 'XP32 Maximum Skeleton - XPMS' maintainer and 'Custom Skeleton Replacers' author - XP32: 'XP32 Maximum Skeleton - XPMS' author
Contributing authors:
- belisario: 'SAM - Shape Atlas for Men' and 'SOS - Schlongs of Skyrim' maintainer - Blabba:CITRUSauthor - Expired:RaceMenuand 'Extensible Follower Framework 4' author - Fore: 'Fores New Idles in Skyrim' author - HydrogensaysHDT: 'HDT Physics Extension' and 'HDT Skinned Mesh Physics' author - jacques00: 'HDT Equipment' maintainer - Neovalen: 'Dual Sheath Redux' author - ousnius:BodySlidemaintainer - Septfox:Enhanced Character Edit - More Body Slidersauthor
Animators:
- Bergzore: 'Immersive Animations' author - Chesko and Ninivekha: 'Belt-Fastend Quivers' authors - DServant: 'Archery Gameplay Overhaul' author - dualsun: 'Pretty Combat Animations' author - ElPsyCongroo: 'Nipple Magic' author - yukl: 'YY Anim Replacer - Mystic Knight' author
Includes work of authors:
- Alan:UN7Bauthor - Ayame: 'Female Skeleton Replacer' author - Dbfinder: 'Realistic Ragdoll and Force' author - CherryHotaling: 'Breast and Butt Physics' creator - DarkPhoenix:DSPSOBauthor - Dragonfly0124mark19850124ååç¬ç¬: 'Tender Breast and Butt Physics' creator - fushimi: 'FSM de Gozaru' author - IsharaMeradin: 'Aesthetic Bolt Quiver' author - Metal-Gear-REX: 'Skyrim Weapon Positioning' author - TheFigment:hkxmcdauthor
Betatesters:
Liuli; LordNecris; Kaputzki; PsychoMachina; mm777
Translations:
- Narsilien80/Aravis7: French (Enchance Character Edit) - k©קasoâ®: Russian (Enchance Character EditandXPMSE Plugin) - t3h0th3r: French (Enchance Character EditandXPMSE Plugin) - unknown: Japanese (Enchance Character EditandXPMSE Plugin) - xuniana: Chinese (Enchance Character EditandXPMSE Plugin) What's New in Version 3.87See changelog
Released
3.87 (2016-05-26)
- Pretty Combat Animation files updated to 1.374
3.86 (2016-05-13)
- Script bugfixes
3.85 (2016-04-30)
- Updated Pretty Combat Animation compatibility files - Fixed typos in script Pca-1hm Overhaul
3.84 (2016-04-05)
- Fixed typos in ECE ini files
3.83 (2016-04-05)
- Corrected Hip bones names, without skeleton version change
3.82 (2016-03-28)
- Added options to disable Mixed animation sets - Fixed translation file errors 3.81 (2016-03-27) - Correct info.xml 3.80 (2016-03-27) - Added options to disable Dual Wield animation sets - Added options to disable Shield animation sets - Fixed an array out of bound exception in the XPMSE MCM style selection - Changed Weapon Scaling Module logic - Minor Code optimations 3.77 (2016-02-24) - Updated the XPMSE RaceMenu Pose Script - Removed resctrictions for Sword and Board animations 3.76 (2016-02-07) - Corrected a condition for one-handed weapons on hips and shield on back - Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload 3.75 (2016-01-28) - Removed restriction for dual sheath animations (I don't care if you use a vanilla game) - Added fomod typo fixes by adelinadragonborn 3.74 (2016-01-26) - Added special handling of already dead bodies - Fixed XPMSE reading Animation Variables from dead bodies 3.73 (2016-01-19) - Updated The Joy of Perspective option (UNTESTED) 3.72 (2016-01-16) - Added missing mixed equiping animations from Immersive Animations to XPMSE - Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu - Added a compatibility option for Badass Dual Wielding by bergzore - Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.6 3.71 (2016-01-13) - Updated the included Pretty Combat Animations files for 1.37a 3.70 (2016-01-04) - Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5 - Updated the XPMSE plugin with the latest AnimObjects - Added Dummy Translations for Enhanced Character Edit for unsupported languages 3.69 (2016-01-04) - Updated Pretty Combat Animations compatibility options 3.68 (2015-12-28) - Updated Enhanced Character Edit Enhancer compatibility option 3.67 (2015-12-23) - Updated Enhanced Character Edit Enhancer compatibility option 3.66 (2015-12-23) - Added an Enhanced Character Edit Enhancer by RAN46 compatibility option - Changed a few XPMSE ECE translations 3.65 (2015-12-23) - Fixed weapon position sliders in Enhanced Character Edit - Added range guards for some scale sliders in Enhanced Character Edit again 3.64 (2015-12-19) - Added Option to disable the cloak spell, not recommended to be ussed in croweded areas 3.63 (2015-12-11) - Change the Event system to be player exclusive 3.62 (2015-12-10) - Fixes to the Event system 3.61 (2015-12-08) - Fixed a slider that was named incorrectly 3.6 (2015-12-08) - Updated the skeleton files to add the nodes PreWEAPON and PreShield - Updated skeleton version to 3.6 - Fixed the arrow in hand problem on draw - Updated XPMSELib version to 3.6 - Fixed an error in XPMSELib - Fixed an error in the randomizer files - Fixed an error where XPMSE could not start because the game was not ready - Fixed an error where two Restyle could have shared data, which is not wanted - XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent - Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options - Reordered Poser sliders to be in correct order in RaceMenu like the MCM - Fixed the requirements ingame to look for FNIS 6.1 as minimum - Fixed a deadlock with werewolf transformations - Added an event system to XPMSE - Changed XPMSE Racemenu Weapon script to now make event calls to the magic effect - Removed extra code for position switching in XPMSE Racemenu Weapon script, disabling the esp after character creation is not a valid option anymore when you want something different than vanilla - Added instant switching for NPCs while player is in the character creation - Added FNIS animation changing while in the character creation - Added events where other modders can hook onto and extent the scripts features, such as more weapon positions and so on - Added events for FNIS AA synchronization between mods together with fore, XPMSE hooks directly after PCEA2 - Reduced memory usage 3.5 (2015-12-01) - Updated the pose plugin for newest Halo Poser S and MCM version - Added FNIS 6.1 fixes for animations - Updated french translation for RaceMenu 3.49 (2015-11-23) - Added a missed reset for the delay 3.48 (2015-11-22) - Added a lot more camera checks which may worsen performance of the script - Added a fail check for camera states failures 3.47 (2015-11-21) - Fixed an Error which could lead to magic styles be applied wrong 3.46 (2015-11-19) - Changed the workaround from 3.44 with a proper function 3.45 (2015-11-18) - Added a validation for old saved data, if FNIS should update FNISaa bases 3.44 (2015-11-18) - Added a workaround for restoring FNISaa of ther mods via FNIS instead of SetAnimationVariableInt which is less reliable - XPMSE only works on First to Third Person Transfers Camera State changes now, instead of working on All Transfers to Third Person - XPMSE validates other FNISaa mods changes and ignores them when they are not valid 3.43 (2015-11-17) - Fixed an Error where XPMSE mask the wrong range of Animation Variables - Change in XPMSELib so it uses a FNISaa function instead of a Vanilla function to write back 3.42 (2015-11-16) - Fixed an Error where the FNISaa compatibility function saved incorrect values 3.41 (2015-11-16) - Changes for compatibility with other FNISaa mods - Simplification to Magic Style logic 3.40 (2015-11-15) - Updated XPMSELib to version 3.40 - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equipunequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield - XPMSE checks if FNIS.esp is present - XPMSE now supports bow equip/unequip replacement - XPMSE Alternative Animation filename errors resolved - Reduced number of XPMSE Alternative Animations - YY Anim replacer animations removed because of reduciton XPMSE Alternative animation slots - Added compatibility patch for Belt-Fastend Quiver animations from Archery Gameplay Overhaul - Added compatibility patches for animation replacer Pretty Combat Animations - Removed a lot animation that are for reverting animations to vanilla animations because they are not needed - Added french translation for XPMSE RaceMenu Plugin - Added japanese translation for XPMSE RaceMenu Plugin - Added russian translation for XPMSE RaceMenu Plugin - Updated french translation for Enhanced Character Edit - Added japanese translation for Enhanced Character Edit - Added russian translation for Enhanced Character Edit - Papyrus log spam resolved - Minor bug resolved from 3.3x changes 3.31 (2015-11-02) - Reduced XPMSE script update frequency - XPMSE does not call FNIS AA functions in a CameraState that could lead to a camera switch 3.30 (2015-11-01) - XPMSE differs animations now between styles and the equipped weapons/spells/shield - XPMSE has now a Style Randomizer using bodygen - XPMSE uses now the autoremoval feature of the new NiOverride version - Added compatibility for Horses Revamped by DServant, horses should no longer turn invisible - Reordered pose mods in RaceMenu - Added Lamir Poser to the supported Pose mods - Updated GomaPero Poser support - Removed restyling code from the MCM script for performance and behavioural reasons - Removed alternative animation code from RaceMenu script for behavioural reasons - Fixed a issue with the Magic Effect and invalid Actors - Increased performance on Alternative Animation switching compared to 3.29b - Increased performance of the dynamic restyler and rescaler 3.29b (2015-10-14) - Fixed another wrong naming 3.29a (2015-10-11) - Some files were not named correctly 3.29 (2015-10-10) - Same as 3.21 just with FNIS 6 3.21 (2015-09-27) - Added a few more Events to remove data from the save and co-save - Added new Belt-fastened Quiver mounted animations 3.20 (2015-09-13) - New NiOverride features incorparated, newest NiOverride version required now - XPMSELib updated to 3.2 - Less SKSE co-save data needed for XPMSE - Default styles no longer take co-save space but they still get applied on the fly - NiOverride will no longer need to load default Styles - Corrected 2 animation file names - Updated XPMSE ECE inis to be compatible with MCM feautres - Updated XPMSE ECE inis to be more inline with the RaceMenu XPMSE part - Updated XPMSE ECE translations to be more inline with XPMSE RaceMenu part (english/chinese only, french not updated) - For all option to disable style dependent animations (workaround to run XPMSE with other mods not currently supported in FNIS like Archery Gameplay Overhaul) - General Code optimization, save game script cleaning and making a new save without XPMSE loaded recommended 3.13 (2015-08-11) - Updated some Poser event names and some animObject paths 3.12 (2015-08-10) - Added guards to prevent restyling multiple times - Vampire Lord skeleton integrates Better Vampire edits 3.11 (2015-08-09) - Added code for transformations to be handeled faster - Reduced archive filesize (nothing removed) 3.10 (2015-08-07) - Added compatibility with some other mods modifing the same monster skeeltons as I do - Reverted to one magic effect with a range of 320feet 3.07 (2015-08-06) - Reduced the radius of the affected NPCs, from 320 feet (98m) to 192 (~59m) 3.06 (2015-08-05) - Reverted most of the management code back to 2.82 layout 3.05 (2015-08-04) - ConsoleUtil support dropped, no more log spam from that - Unregister calles removed, the activeEffect is unloaded by that time anyway 3.04 (2015-08-04) - Small papyrus log spam fix 3.03 (2015-08-04) - Reduction of required skse co-save space, by ignoring never equipped weapons, NPC that never equip a weapon will take no space - SKSE co-save bloating fixed, that comes from skyrim saving and loading and preventing objects from ever to unload - Race condition fixed that could prevent scripts from cleaning up 3.02 (2015-08-02) - SKSE co-save bloating fixed, should not happen anymore, co-save size should go down over time in old savegames - Race condition in XPMSE Weapons restyler fixed 3.01 (2015-08-01) - XPMSE Weapons now detects ammo correctly when leaving the MCM Menu and on NPCs 3.00 (2015-07-30) - MCM Menu for weapon styles - Recode of the dynamic weapon styles - Changes to the skeleton version detection - RaceMenuPluginBeast script overhauled - RaceMenuPluginPoses script updated - The Joy of Perspective skeleton updated - ECE and RaceMenu Plugins are now one module - Realistic Ragdoll and Force gamesetting edits integrated - small skeleton edits - script bugfixes Comments are closed.
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